duolingo × LA28
Fan Collectible Experience

Cheer in Every Language 🎉

Visit a venue, learn 3 phrases from a country competing that day, and print a Cheer Card. Collect all 5 flagship stamps to unlock the 1-of-2,800 Duo trophy.

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Tap a venue to start the 60-second challenge
Your Cheer Card collection

The language of the Games.

Duolingo × LA28 — Official Language Learning Partner

A physical-meets-digital collectible system that turns every fan into a learner — and every venue into a stamp.

The Big Idea

Scan in. Learn 3 phrases. Take home proof you showed up.

Fans scan a QR code at a Duolingo activation booth and complete a 60-second challenge — a greeting, a chant, and a celebration phrase from a country competing that day. When they finish, a physical Cheer Card prints right at the booth, stamped with the country's flag, the phrase in its native script, and a unique venue stamp. Collect all five venue stamps and unlock a grand-prize Duo trophy, limited to 2,800 numbered units.

The Collectible System

What fans collect

The Fan Journey

Six steps, one souvenir

Why It Works

The physical object does the marketing

Activation Footprint

Five flagship venues, two pop-ups

Recommended Next Steps

Path to LA28

The best Olympic souvenirs are the ones you earned.

This model generates $48–86M over three years, costs under $7M to execute physically, and creates a category Duolingo owns permanently: the language of the Games.

Revenue model — make your own case 📊

Four streams plus post-Games cohort retention. Drag the sliders, or jump to the plan's Low / Base / High columns. Defaults reproduce the base case.

$66M
Total 3-year revenue

Assumptions

A · Official sponsorship fee$20M
Official Language Learning Partner category
B · Premium buyers (Games-wide)555K
Fans who buy at least one premium collectible
B · Avg premium transaction$18
Foil packs, deluxe booklet, trophy upsell
C · New installs from non-users3.0M
First-time Duolingo installs via QR
C · Super trial conversion15%
Share starting a 2-week free trial
C · Trial → paid (30 days)45%
at $6.99/month, billed Year 1
D · Brand licensing & media$7M
IP placement, NBC/Peacock spot, co-branded merch
Post-Games cohort retention (3yr)$12M
Lifetime value of retained Games cohort

Revenue by stream

Estimated production cost: $4.5–7M
Well below Stream B gross alone. The physical system is the differentiator and it pays for itself.
Thermal card printers (6 sites × 2)$60–90K
Cheer Card stock (~2M cards)$400–600K
Passport Booklets (500K units)$750K–1M
Duo Olympic trophies (7,800 units)$390–550K
Kiosk build & install (6 sites)$600K–1M
Staff & operations (29 days)$800K–1.2M
App Games-Mode integration$1.5–2.5M
Total estimated cost$4.5–7M